Zenith Digital
High-end Unreal Enginedevelopment for immersive media.
Zenith Digital is an independent technical studio specialising in complex projects across film, television, games, broadcast, VR/XR, and location-based experiences. The work is led end-to-end by Daniel, bringing over 14 years of hands-on industry experience, primarily centred around Unreal Engine, alongside bespoke tooling, integrations, mobile and XR development, and AI-driven systems.
Who you hire
Principal Unreal Engine Engineer with 14 years of delivery experience.
Where I deliver
Film, TV, games, broadcast, VR/XR, and location‑based entertainment.
What I build
Unreal Engine systems, bespoke tools, mobile apps, and AI-driven solutions.
Unreal Engine Focus
Clarity over complexityUnreal Engine expertise that de‑risks delivery.
While Zenith Digital works across a range of technical disciplines, Unreal Engine is the core focus for most projects. A key part of that work is helping clients demystify and navigate the engine’s complexity.
Unreal Engine is a powerful and deeply complex platform, with that complexity increasing sharply outside traditional game development. In XR, film, television, and live or real-time broadcast contexts, teams frequently encounter edge cases where established workflows no longer apply and experience matters more than documentation.
With over 14 years of daily, hands-on Unreal Engine experience, I can help you understand what is possible, what is risky, and how to approach problems with confidence. That includes clear explanations, practical advice, and honest time estimates — not just code.
Capabilities
High-end delivery across realtime mediums.
We support creative teams with strategic technical leadership, ensuring the end result is both striking and reliable in production.
Virtual Production
On-set tools, pipelines, and real-time systems that keep productions agile and cinematic.
Broadcast & Live
Data-driven graphics and interactive systems built for the pressure of live transmission.
XR & Immersive
End-to-end experiences spanning AR, VR, and large-scale interactive installations.
Custom Unreal Tooling
Bespoke plugins, workflows, and optimization that turn ambitious ideas into deliverable software.
Featured Work
Selected projects shaping the future of realtime.

Royal College of Music
Performance Laboratory
The Royal College of Music’s Performance Laboratory is a cutting-edge immersive facility that uses advanced acoustic and visual simulation tech, including Unreal Engine-driven virtual audiences and adjustable acoustics, to let performers practise, train and be studied under realistic performance conditions.
My Contribution
I served as Lead Developer, architecting a modular and scalable Unreal Engine framework to support dynamic performance research and live show production. This included deep integration with DMX lighting, QLab audio, bespoke UI workflows and multi-projection mapping systems, enabling flexible experimentation across acoustic, visual and performance-driven scenarios.

A+E
LILITH.AI
LILITH.AEON is an immersive XR dance and interactive art experience in which an AI-driven virtual dancer performs inside a large LED cube, responding in real time to audience movement through AI, motion capture and 3D animation, to explore transhumanism and the boundaries of human and digital existence.
My Contribution
I led the character-side Unreal Engine engineering for LILITH.AI, defining the technical approach for real-time, audience-responsive character performance. This included ownership of rigging strategy and oversight, sequencer-driven dynamic systems, bespoke character VFX, and resolving a long-standing Live Link bone-streaming bottleneck to enable reliable AI-driven real-time interaction.

Proteus
NOOR Toolkit
NOOR is a collaborative visualisation tool by Proteus that enables multi-user, multi-location review and live editing of 3D projects within shared extended-reality environments. It integrates with existing DCC pipelines and supports world-scaling from tabletop models to full-scale spaces, enabling seamless collaboration across devices without specialist training.
My Contribution
I acted as the overall technical architect and lead developer, designing and building the core Unreal Engine framework that underpins NOOR. This included a bespoke multiplayer architecture with EOS-backed global connectivity, session hosting and reconnection, alongside robust XR best-practice systems enabling seamless collaboration across devices, scales and locations.
Step 01
Discovery & Strategy
We translate creative ambition into a technical roadmap with clear milestones and risks surfaced early.
Step 02
Rapid Prototyping
High-fidelity prototypes validate story, interaction, and performance before production commitments.
Step 03
Delivery & Support
We integrate with your team, ship robust systems, and stay on hand for iteration and live support.
Let us collaborate
Ready to build your next realtime experience?
Share your brief and we will craft a technical strategy that elevates the creative vision and keeps production on track.
Book a Consultation