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Dynamic Rope Bridges

Dynamic Rope Bridges

Responsive rope bridge system for Unreal Engine

Overview

The Dynamic Rope Bridge is a revolutionary digital asset that dynamically responds to players, environmental elements like wind, and objects on its path. Designed for versatility, it's modular, allowing customization in length and appearance with any meshes.

It's optimized for high performance with a special sleep system for enhanced efficiency. Easy to integrate, it comes as a single drag-and-drop blueprint.

Features

Ready to Use

Drag-and-drop solution. Customize your details and you're done. No complex setup required.

Dynamic Response

Responds dynamically to players or objects. Looks organic and realistic when characters run across it.

Optional Wind System

Add additional atmospheric movement with the optional wind system, at a small performance cost.

Performance Optimized

Optimized as much as possible. Just 1 single physics component, the rest uses ISMs, spline meshes, or static meshes.

How to Use

Installation & Setup

  1. 1. Install the pack from the Unreal Engine Marketplace
  2. 2. In the content browser, navigate to RopeBridges/Blueprints
  3. 3. Drag the Rope Bridge blueprint into your world
  4. 4. Position it at the start of your bridge location
  5. 5. Select the 3D Vector widget (purple diamond) and move it to the end of your bridge

⚠️ Note: Not all elements of the bridge will draw in the editor. The bridge only supports physics and some other features at runtime.

Configuration

The details panel contains the most common attributes to customize. Most of these have tooltips that will explain more when you mouse over them.

Drop down the "Posts and Ropes" section to customize those specific elements.

Mesh Customization

Bridge Slats

Bridge slats can be customized in the details panel and support random meshes. Add one or more meshes to the Bridge Mesh Slat List.

Orientation Guidelines:

  • • The bridge is X forward
  • • On a bridge slat, the Y axis points down the board

Re-orientation Tip:

Use UE5 modeling tools to re-orient your axis: Drag your mesh into the world, zero its transform, rotate 90° in Z for correct bridge orientation, then use the "BakeRS" tool to burn that rotation into the mesh.

Posts

Posts can be set directly in the details panel. Their position matches the lower rope offsets.

⚠️ Material Note: Posts use an Instanced Static Mesh Component, so your material will need ISM usage added if it shows up untextured.

Rope Customization

The rope is set within the blueprint and is not exposed in the details panel. This is because it uses a Spline Mesh Component, making it ideal to stick with the default 1cm_Tube mesh.

Advanced Customization:

  1. 1. Open the Update Rope function (singular, not Update Ropes)
  2. 2. Find the Add Spline Mesh Component node
  3. 3. Select it and override as needed
  4. 4. Update material usage to include "Spline Mesh Component" if changing materials

Performance Considerations

Optimization Features

  • Single Physics Component: Only one physics component handles all bridge dynamics
  • Efficient Rendering: Uses ISMs, spline meshes, and static meshes for optimal performance
  • Sleep System: Special sleep system enhances efficiency when bridge is not in use
  • Modular Design: Customizable length and appearance without performance penalties

📹 YouTube Videos Coming Soon

Detailed video tutorials covering setup, customization, and advanced usage will be available soon.

Need Help?

For additional support, questions, or feature requests, don't hesitate to get in touch.

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