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Spline Sweeper

A powerful mesh generation tool that creates complex geometries by sweeping profiles along spline paths with just one node.

Overview

The Spline Sweeper component revolutionizes mesh generation in Unreal Engine by allowing you to create complex geometries with a single node call. Simply define a spline path and a sweep profile, and the component handles the rest - generating optimized meshes that can be used in construction scripts or at runtime.

Key Features:

  • One Node Operation: Generate complex meshes with a single function call
  • Runtime Compatible: Works in construction scripts and during gameplay
  • Custom Profiles: Includes preset profiles and supports custom sweep shapes
  • Auto Cleanup: Efficient memory management and mesh optimization

Setup Guide

1. Installation

Download from the Unreal Engine Marketplace and enable the Spline Sweeper plugin in your project settings.

2. Component Setup

Add the Spline Sweeper component to your Actor:

  • Create a new Actor Blueprint
  • Add a Spline Sweeper Component
  • Add a Spline Component for the path
  • Configure the sweep settings

3. Spline Configuration

Set up your spline path:

  • Define spline points in 3D space
  • Adjust tangent handles for smooth curves
  • Set spline point types (Linear, Curve, Constant)
  • Configure spline density and resolution

4. Profile Selection

Choose or create your sweep profile:

  • Select from built-in profiles (Rectangle, Circle, I-Beam, etc.)
  • Import custom 2D shapes
  • Adjust profile scaling and orientation
  • Configure UV mapping settings

5. Generate Mesh

Call the sweep function to generate your mesh:

  • Use in Construction Script for design-time generation
  • Call at runtime for dynamic mesh creation
  • Apply materials and collision settings
  • Optimize mesh for performance

Built-in Sweep Profiles

Basic Shapes

  • • Rectangle
  • • Circle
  • • Triangle
  • • Hexagon
  • • Star shapes

Structural

  • • I-Beam
  • • L-Bracket
  • • T-Profile
  • • Channel
  • • Angle iron

Architectural

  • • Pipe
  • • Tube
  • • Rail
  • • Molding
  • • Trim

Common Use Cases

Level Design

  • • Roads and pathways
  • • Architectural elements
  • • Structural beams and supports
  • • Decorative moldings
  • • Custom geometry creation

Game Objects

  • • Pipes and tubing systems
  • • Rails and tracks
  • • Cables and wiring
  • • Organic shapes and terrain
  • • Procedural generation

Advanced Features

Runtime Generation

Generate meshes dynamically during gameplay for procedural content, interactive systems, or user-generated content.

Custom Profile Import

Import custom 2D shapes from external tools or create them programmatically for unique sweep profiles.

UV Mapping Control

Advanced UV mapping options ensure textures apply correctly to generated meshes with proper scaling and alignment.

Performance Optimization

Built-in optimization features including LOD generation, mesh simplification, and efficient memory management.

Support

Need help with the Spline Sweeper? Our development team provides comprehensive support for setup, customization, and optimization.

Contact Support

Get expert assistance with implementation

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Compatibility

Engine Versions: UE4.26+ and UE5.0+

Platforms: All supported UE platforms

Usage: Construction Script and Runtime